Wednesday, April 25, 2012

PROJECT GAME DESIGN


 On April 24th, Tuesday; our class of Senior class of 420 put out our final presentation on a Game design project. Our theme was The Miller Center and the game required QR Codes. We students had  our own groups working on our individual game concept that would get students/community members invloved. In other words getting them into the Library and showing them how to use the place and its features.
There were 3 teams. The First team presented 'Wii Break', the second team had 'Pssport' and our group designed the game called 'Where is Bary?' This was our final adventure in 420.



The Elite team: Our Instructor Keith C., Library Officials and Mike Haeg discussing about the project and getting ready to see what we students have done over some weeks period of time.





Team: 'Wii Break' 
Jordan, Jeanie and Matt with their respective tools. Jordan using his Wii stick to explain how refreshing the prize would be for students who stress throughout the day. They also had few booklets to hand out to make it easy to understand the rules and how the game works. This is over at the main lobby in front of the big TV screen.
A poster by them. The image of a student playing the game before the presentation. The QR code is read and it tells you the story line or where and how the game starts. It takes you to different places around the library. The purpose isn't to sit and play some Wii, but to get students involved with the library and its services. 
A new place and a new poster. Another clue saying where to go next. This is inside the first floor. Just next to the help desk among the study tables. It is a good start for students. The game play is of course the choice, but the motivation to continue is refreshing.
Jordan, showing proof of his QR code being alive. This is over at the corner of the first floor. It just proves that students have to go through some adventures times. I personally was very amazed that we all could come up with so much ideas in just few weeks.
In front of the circulation desk. Our instructor using 'verizon' phone over 't-mobile.' This was almost a cell-phone commercial. Using a smart phone to scan the designated QR Codes and showing it around the respective library officials. Without their input this game design project would have been a lot harder.
At the End, Ryan took the honor to finish up their 'Wii Break' presentation round the Main Hall. During this we received a lot of comments, feed backs, few jokes and I was busy carrying the Wii. 
Every student taking their their opportunity to speak about the game proves how much work had been put into it. Very proud of their team.
Team 'Passport' 
Stop the stress, scan a code, find your books. I really liked the concept towards this game. The best part about this game was it would last through the semester and even the teacher for any respective class would be involved. Their concept was to help the students find books, which would stop wasting their time and also get points for doing so.
Nicole, Danny explaining the rules and regulations of the game. This team had a lot going on. Obviously a huge research must have been done. Their category involved all and most books that are required by the subject. The Teacher would have the authority to keep track of their progress. Not everyone is necessarily required to have a smart phone, but assumption of having one is just much more helpful for such games.
Ben was quite serious about their game working for real. Honestly, a game that can be played throughout the semester and which helps you get more and more books and get points for doing your own school work is just something anyone would be tempted to do. We were all handed out the sheet with game rules and description, like the one in his hand.
I WONDER who's arm that is?
Joanna holding out a smart phone that shows how the points and rules work after scanning a code for team 'Passport.' The game deserves this name. It serves the purpose of traveling around, seeing and learning more and getting involved. In other words the QR codes  are like VISA, the books like countries and the respective records can be the stamp on the passport. I really enjoyed their presentation.
Team 'Passport' for the camera.
Library Official Rachel putting out her thoughts about the game. Her output was based on every criteria that we thought for/about the game. It wasn't only about playing a game or finding a book or going to place in the library. The responses were also based on how much of a help would it be for the students. It shouldn't be solely based on winning a physical prize rather about gaining the knowledge about the library, getting students involved and also them actually getting interested in studying after such hard work.
Team 'Where is Bary?'
Bary the Library Owl, was our theme for the project. Bary is an owl who has different Avatars. Our process started with having different Barys in different locations around the campus. Art, Performance art, Business, Science and Information were our 5 different categories. We had setup 5 different posters in the respective departments, from where students could start their game by scanning a QR code.
Students could also start the game at the Library lobby where we had a huge poster with 5 different Barys and their codes. Bary's avatar could tell student which code to scan. After the first scan, the code gives them the map and places to books of respective departments and it also starts a timer for the game. Once there, scanning a code on the second adventure would stop the time. Here the students can choose to keep playing by scanning a different code provided which takes them to a new place or there is no mandatory rules for playing.
For our presentation we had 5 different locations in our games realm, the Library. Finding Bary woud take students to:
3rd floor: Art book section
1st floor: Help desk
1st floor: The Coffee shop
Basement: Moving book selves
Basement: Computer store.

The concept here wasn't to make people run around the library. Our idea was to take student to few important places at the library. Here they have the resources and help they require. Since most of them would spend their time in the Library, it would be a great help for them to know where respective places are for their respective needs.
We even setup a Facebook page, where once the game is played students to log their game time, or share their story about their adventure. After all every story has something more to it.
Marshall, a fellow student scanning the code to make sure it works. ALAS it sent him from third floor all the way down to the help desk. GLad we have elevators in our Miller Center. I mean why wouldn't anyone want to use this library; it is one of the biggest resourced Library in the State of MN.

Oh ... this is me SIMPLY POSING ... com'on I deserve to be in the camera after all that act.








Joanna and Luke scanning Bary's code in front of the Coffee Shop. Just to make things clear: COFFEE is important and so is the access to a 24 hours computer lab and restroom. I have done my share of over niters right inside that room.



OUR TEAM "Where is Bary?"
Pranaya, Joanna, Scott,  Kolina and Luke.







A group Shot of EVERYBODY ... 
hmmmmm I am not in here ... 
BUT WHY ????????
I joke I joke, I kid I kid, I was busy taking this pictures.







Videos:
This is a link to our PROJECT GAME DESIGN presentation.
You can also use this link to go browse other of my school related videos.
Thank you for visiting and thank you and HAVE FUN .... also keep playing THEM GAMES !!!

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